Jackal (born 01 June 2097?
) is a scavenger living in Rivertown.
Contents |
Jackal was born in the ruins of Rivertown during the MPD's Project Unification. She had a rough childhood, born to a pair of rundown-addicted parents and it's a minor miracle she survived. Her entire family was wiped out by the MPD.
Jackal is a survivor before all else. She lacks both education (she's illiterate) and a moral compass, doing whatever it takes to survive. She has an innate ability to avoid trouble. Her youth makes her appear innocent and vulnerable when she is neither, yet she uses this to full advantage.
Jackal lives for the day and hates the MPD. Her goal is to live one day longer using whatever means are at her disposal.
Jackal roams widely, covering lots of grounds in both Rivertown and the Western Reaches.
Jackal is manipulative and a survivor who knows how to take care of herself. See the Game Notes for her stats.
At the conclusion of the project each player wrote a coda, or a concluding summary, of how they felt their characters grew or changed over the course of the role-playing campaign. Warning: each coda contains major plot spoilers! We recommend you spend time navigating through characters' vignettes before reading any codas.
| Physical | Social | Mental | |||
| Strength | Charisma | Perception | |||
| Dexterity | Manipulation | Intelligence | |||
| Stamina | Appearance | Wits |
| Talents | Skills | Knowledges | |||
| Alertness | Animal ken | Bureaucracy | |||
| Athletics | Crafts | Comptuer | |||
| Brawl | Drive | Finance | |||
| Dodge | Etiquette | History | |||
| Empathy | Firearms | Investigation | |||
| Expression | Melee | Law | |||
| Intimidation | Performance | Literature | |||
| Leadership | Security | Medicine | |||
| Streetwise | Stealth | Politics | |||
| Subterfuge | Survival | Religion |